I am using SDK_11 s130 on nrf51-dk. When err_code is any value other than NRF_SUCCESS, APP_ERROR_CHECK(err_code) will cause nRF51-dk board to reset. How can one get APP_ERROR_CHECK...
Hello All,
I have problem with ble_app_uart which are not support DFU services.
When I am implement both services device will not advertise. and when ble_nus uninitialized...
[symptom]
I want to update my application/bootloader/softdevice by DFU.
Steps are shown below.
bootloder/softdevice update
if 1 step is done, application update...
Dear Developer Zone,
I am new to ANT and am looking for someone to help me to setup an example 15 channel (14 devices) ANT network using the S332 soft-device to test communication...
Hello,
i am working with the Enhanced ShockBurst proprietary protocol and i am wondering where I can find the sources of this protocol, so that I can do some changes. ...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…