Hi.
I have nRF51422 borad and want to flash to nRF51422 with JLink.
I supplied to 3.3V power to board and is connedted SWDIO to p23, SWDCLK to p24. JLink is connected...
IUsing the Master Control Panel application on my Android device to connect to my nRF51822 module (acting as the GATT server), I have implemented the Device Manager (v10 SDK...
I have successfully compiled BLE application using tutorials provided on nordic website.
but when I start doing debugging for better understanding find out that I can not...
Hey,
We got a problem when trying to figure out how to detect the custom services from Unity. We are trying to read data and afterwards to do some manipulations of objects...
I want send ble bond connection request from raspberry pi to nrf51882.
Can you please let me know which ble libraries I need to send central ble bond request to nrf51882...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…