Hello All,
I am trying to create multiple threads for an individual tasks. But when I am creating new thread my program is not working and it's going into some infinite...
I have ASUS ZenPad 10 with Android 5.0.2,
BLE device on nRF51, S110 SDK9 with fixed passkey and encrypted characteristics with following settings
#define SEC_PARAM_BOND...
Looking for someone that has previous experience building multi protocol / time slot topologies using a mix of BLE (central+peripheral) & custom Gazell connections running...
Hi.
I have nRF51422 borad and want to flash to nRF51422 with JLink.
I supplied to 3.3V power to board and is connedted SWDIO to p23, SWDCLK to p24. JLink is connected...
IUsing the Master Control Panel application on my Android device to connect to my nRF51822 module (acting as the GATT server), I have implemented the Device Manager (v10 SDK...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…