Hi,
What would be the state of SWD/SWCLK be when the nRF52840 is held in RESET mode?
I am thinking if a simple gang programming be implemented by SWD/SWCLK be shared among...
Hi there,
We are currently developing a system, where around 480 kbytes of data are transmitted over BLE. Throughput is supposed to be as high as possible.
We are using...
Hello,
Is there any documentation on setting up VoIP on the nRF91x module with Zephyr?
As the nRF91x does not have a built-in VoIP app layer, I can assemble the hardware...
After upgrading nRF Connect SDK from 3.1.1 to 3.2.1, our fixed regulator stopped working. We are on nRF54L15. Tracking it down further, this seems to be some sort of GPIO...
We are running some internal training on cellular, and it seems that Lesson 4, Exercise 2 is missing something (in the tab for NCS v3.2.0); the instructions to provide the...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…