When flashing files from an iOS device I run a lot into data size errors (not always), when using the same files on Android they can be copied without a problem.
It looks a like the error comes from the library on iOS. I am using the same microcontroller for both systems.
Is there a difference in checking if a file is too large on iOS and Android and if so, how can this be changed on iOS, as this is legacy from the library?
Best
JAL