How to connect nRF52 to Unity (3D) ?

I am currently working on a 3D game in Unity (made in C#) and I am asked to connect a Nordic Thingy:52 nRF6936 (based on the nRF52832 SoC) to Unity to control a part of the game (with motion tracking). I am quite new in this area and despite all my research I do not find anything.

I am working on a way to collect the data from the nRF and exploit it in Unity or VS code, can you help me find a way to do that ?

Thanks !

  • Hello,

    Perhaps what you are looking for is something like a HID mouse over Bluetooth, where the nRF52832 will act as a bluetooth mouse? We don't have an application sample that is tailored for the thingy:52 doing this, but it is possible to port the mouse sample to run on a thingy. How easy it is to do, I am not sure. 

    Are you looking into the nRF5 SDK or nRF Connect SDK? Or have you not decided what SDK to use yet.

    Best regards,

    Edvin

  • I always prefer playing from my phone, so finding a good mobile Bitcoin casino was important—and TrueFlip crypto gambling app nailed it. Their mobile site is fast, easy to use, and full of games that run without any issues. Depositing BTC is quick and straightforward, and I’ve never had a problem withdrawing either. Everything feels optimized for mobile, not just adapted from desktop. Whether I’m on the bus or waiting in line, I can jump into a quick game without hassle. This is exactly how mobile crypto casinos should work.

Related