How to connect nRF52 to Unity (3D) ?

I am currently working on a 3D game in Unity (made in C#) and I am asked to connect a Nordic Thingy:52 nRF6936 (based on the nRF52832 SoC) to Unity to control a part of the game (with motion tracking). I am quite new in this area and despite all my research I do not find anything.

I am working on a way to collect the data from the nRF and exploit it in Unity or VS code, can you help me find a way to do that ?

Thanks !

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  • Hello,

    Perhaps what you are looking for is something like a HID mouse over Bluetooth, where the nRF52832 will act as a bluetooth mouse? We don't have an application sample that is tailored for the thingy:52 doing this, but it is possible to port the mouse sample to run on a thingy. How easy it is to do, I am not sure. 

    Are you looking into the nRF5 SDK or nRF Connect SDK? Or have you not decided what SDK to use yet.

    Best regards,

    Edvin

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  • Hello,

    Perhaps what you are looking for is something like a HID mouse over Bluetooth, where the nRF52832 will act as a bluetooth mouse? We don't have an application sample that is tailored for the thingy:52 doing this, but it is possible to port the mouse sample to run on a thingy. How easy it is to do, I am not sure. 

    Are you looking into the nRF5 SDK or nRF Connect SDK? Or have you not decided what SDK to use yet.

    Best regards,

    Edvin

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