Hi,
i'm using nRF52832 to construct an BTHomev2 sensor.
In development, we find the firmware seems to randomly fail in k_sleep(), but once we full earse the chip before...
Hello,
I am getting an error with the modem_info_params_get() function when I try to get the modem parameters. I am currently using SDK 3.2.0 with the FW MFW_nRF9151-NTN_v1...
I am working on an nRF52840 where I need the following outputs:
a continuous 1MHz master clock
a 126 bit serial bit data output sent out whenever a user wants with a...
Hello, I have a question regarding external flash erase via `nrfutil` command line tool. Does the `nrfutil device` command support doing a qspi erase with custom qspi commands...
It would be nice to be able to provision the KMU of nRF54l15 devices directly from the nRF Connect Programmer Tool. This is currently only possible using the nrfutil command...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…