Background - We are laying out a new board, upgrading to the nRF54, and wanted to use p2.02 and p2.03 as serial UART lines because p1.04 and p1.05 were planned to be used...
Hello,
I face a problem which I can't understand really and where I need support.
It is strange...
In our electronics we use the nRF52840 which is enclosed in a module...
Hi there,
I have recently upgraded my software to latest ncs 3.2.0. I have noticed that my initialisation does complete but it ends up with fatal error that seems to be...
Dear Nordic,
I am debugging a custom hardware with a nRF7002 on-board, using wifi shell app. At this moment the shell does not work as expected, needs to locate where the...
I am attempting to install nRF Connect SDK along with VS Code on an offline machine for development. The main two issues I have are:
The NRF Connect for VS Code plugin...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…