Hi,
I want to send data from one peripheral(nRF51 DK) to multiple Android Phones. This will be a one way connection from the peripheral to the smartphones. I red on the...
I am working on "nRF51_SDK_8.1.0_b6ed55fnnn\examples\ble_central_and_peripheral\experimental
\app_s130_demo\pca10028\s130\arm4" project .
In this project,in which variable...
Or is there any LCD you could suggest that doesn't need that much code? Simple numeric 2rows would be enough. Want to use it with the nRF51-DK to display some measured valued...
I would like to develop my own central device to communicate with the RedBear Arduino shield. The RB device uses a from of UART communications to send data to/from Android...
I was wanting to use a nRF24L01 with a breadboard but its pin-out didn't allow it. A solution then occurred to me based on parts at hand. I wrote it up with instructions and...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…