I am sending setup commands to a NRF8001 D device and I receive a command response with status of 0x89. This appears to respond to ACI_STATUS_ERROR_UNSUPPORTED_FORMAT. I cannot...
Hi I'm working on a school project and I need to send data from an accelerometer to a phone I'm currently able to update "dummy" data from my nrf51822 to my phone after following...
Working on an ANT project.
Switched a project from S210 to S310 to add BLE feature.
For the ANT part, there is no source code modification at all.
Sweet.
This is not...
Has anyone experience of successful TICK_DV calibration for nRF9E5? What order of accuracy should be achievable?
In my application I maintain a software RTC clocked by...
Hello,
I manage to work with new S310 V2.
I use S310 for hrm only. Saying so also not for DFU service.
I have own proprietary method for transfering application images...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…