Hi,
I'm programming the nRF51822 and save some user data into the FLASH by using pstorage_update . It works fine if I set system off mode, and wake it up. I can read back...
Hi,
I have been using nRF51822 with my Android app using Android's Bluetooth Low-Energy APIs.
In order to get more details, I am currently working on integrating the Android...
I'm looking at interfacing a typical Wheatstone bridge sensor to the nRF51822 ADC. This particular sensor only requires a mA or two for excitation and the output fits within...
When use the "nRFBeacons" app to update the info on my beacon the following happens:
Go to update tab.
Select "Connect"
Press "SW2" on beacon and see the LED begin flashing...
I am using s110 and nrf51822. I've set up up a long characteristic of 154 bytes.
Sending between 1 and 154 bytes works as expected.
Sending 155 - 160 bytes gets rejected...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…