I have installed Keil MKD-Lite V 5.10.0.0 and the Segger software (which linked to the Keil IDE). I have tried to install the nRF51 SDK (5 times) and every time iI get the...
Hi,
I am attempting to get the DFU working as per the example provided in the S110 V7.0.0-3 download. I've followed all the steps in the readme in the DFU subfolder and...
Hi all,
I have an application where an nrf24le1 is communicating serially with another processor, using the UART at 57600 bps. I have multiple identical boards communicating...
after flash DFU program into pca10001 board, com3 is not accessible,
www.dropbox.com/.../Screenshot 2014-04-26 15.41.47.png
even after I erase all, and re upload soft...
Using S120 V 8.0.0.3 alpha, processing a BLE_GATTC_EVT_READ_RSP,
received 0x16 bytes of data but there is more to read. Next call to
sd_ble_gattc_read using the same connection...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…