Is it possible when using the S110 softdevice to limit the maximum number of packets per connection event? I would like to reduce the maximum amount of time the CPU spends...
I am using nRF51422 Evaluation Kit with the latest silicon revision which comes with programmable softdevice. The kit also contains an ANT USB-m dongle. I have followed the...
I tried to do send & receive binary data from bluetooth in ios app.
But i only can send & receive string or ASCII code data in my app, do you have any method or idea can...
Hi,
I tried ble_app_hids_mouse with Android 4.4.2, it can work properly for first time connection. However, it cannot be re-connected after switching Phone's Bluetooth...
I have installed Keil MKD-Lite V 5.10.0.0 and the Segger software (which linked to the Keil IDE). I have tried to install the nRF51 SDK (5 times) and every time iI get the...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…