I would like to store a simple integer value in the flash write and read after some event. I'm using the mesh example Dimming examples (experimental) in the nRF5 SDK for Mesh...
Hello,
Has there been any success with getting the python bindings for the pc-ble-driver running on openwrt? I've succeeded with the driver itself but not the bindings....
Hi Nordic Team,
In my BLE project I'm creating a Test application which gets all the advertising data from peripheral devices. The complete list of scanned device is received...
Hello all,
According to the documentation and this feedback on a case there is a maximum size for a particular cert before nrf_inbuilt_key_write returns NRF_ENOBUFS . Can...
Hello,
I am using nrf52840 DK, Segger Studio IDE, Win10.
My application is I want to transfer the image from iOS to the DK board.
I am aware of the Image Transfer...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…