Dear all,
I use FDS module to store some data in flash of nRF52832. I modified the example "ble_app_uart" based nRF5_SDK_15.2.0_9412b96 to test the fds functions feature...
Hello,
I am using nrf51422 with stm32L0. There is a uart connection between nrf51422 and stm32l0. I want to transfer data from stm32l0 to nrf51422 through usart and push...
hi........... folks
i am merging two programs together uart and TWI sensor ...using nrf52382 and segger 15.2version
i am getting the error in ble_nus_send ,
even i have...
Software and Softdevice: SDK 12.3.0 keil5
Platform: Windows 10
Hardware: NRF52832 DK
I am trying to combine WDT and FATfs together. But once I have both of them, there...
I am trying to get a good handle on the difference in average power consumption between BLE point to point and Zigbee on an nRF52840. We have battery powered products and...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…