I would like to test the newly added v4.2/v5.0 Bluetooth features (e.g. LE Secure Connections, Data Packet Length Extension, 2xSpeed, etc) against non-nordic devices. I have...
I am working on a project using a ble nano (nrf51822) using the Nordic SDK 8.1. In the examples I found a way to control an LED using the methods LEDS_ON and LEDS_OFF. I wanted...
Hello,
I am using ble_app_gls example and I have implemented static passkey in the code. Now I want to see if wireshark shows the passkey when I connect to ble devices. For...
Hi Team,
We are implementing an UART communication between a M4 processor (UART master) and a nRF51 (UART slave) and we want to use the UART in Low Power mode with flow...
Hello everybody,
for my project, i will bond the peripherial with the central.
I test my device with the MCP and can connect without problems. When i press the Bond Button...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…