Hello!
I have a device with nRF51288. And I need to fill technical specification with the following parametres: operation freq., channel bandwidth, modulation, number of...
Hello,
Does anyone have a suggestion for a production programmer for the nRF24LE1 One Time Programmable version? I have been able to program the units with the nRFGo Studio...
GOAL: To send one 20-byte data packet from an Android Galaxy S5 to nrf51822 and send three 20-byte packets from the nrf51822 to the S5 in a single connection interval of 10...
Hello, I have looked into the compatibility matrix and I couldn't find any clear answer about if the NRF Beacon Kit is compatible or not with the S130. Does anyone tried to...
hi:
now.i have a development board(nrfgo motherboard).there is a debug port on the board.i think it can be debugged on the keil.if it can.what driver or others i need.thank...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…