Hi,
I'm developing some projects with the nRF51822 chip and I am not able to debug them successfully any more. However, I have previously debugged correctly some projects...
Hi,
We've been seeing an intermittent connectivity issue in Yosemite in discovering BLE services, namely scanForPeripheralsWithServices does not return anything. The same...
Hi there is a problem in github.com/.../nrf51-UART-examples
any one can help?
I put empty loop in main, and comment off all ble related int. and I process uart_evt by...
Hi,everybody!
When i install master control panel 3.10.0.14, i can't find nrf.exe in " C:\Program Files\Nordic Semiconductor\Master Control Panel\3.10.0.14\nrf ". Only nrfutil...
Hi,
I've been using the nRF51 dev kit, and today it stopped mounting when I plug it in. It doesn't show up as MBED or BOOTLOADER.
I use both Mac OS X and Windows, though...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…