I am working on a project that requires an LCD and the one I have found is a 240x240px 1.54" LCD from Adafruit (Product ID 3787 https://www.adafruit.com/product/3787 ). I'm communicating with it over SPI and I am powering it externally from my NRF52 DK (NRF52832). I have the NRF5 SDK v.14.2.0 and have been trying to use the external driver .c file included in "\components\drivers_ext\st7735" for the ST7735 LCD driver with some luck. It took a while testing to find defining the tab color in the "sdk_config.h" as green, calling "nrf_gfx_rotation_set(p_lcd, NRF_LCD_ROTATE_180);" after initializing the GFX library, and calling "nrf_gfx_invert(p_lcd, true);" allows me to draw graphics and text on the screen appropriately (correct location, entire screen not partial, correct colors, etc.). I test this with drawing pixels and lines to confirm I could move the pointer up, down, left, and right as expected and can draw lines from one corner all the way to the other exactly. I am not completely sure of all the differences between the ST7789 that my LCD is using and the ST7735 that the NRF library is written for, and believe that I'm running into a slowdown issue related to this. Writing a line of five bold characters to the screen takes almost an entire second as it draws each character and drawing over the entire screen with a single color takes over a full second.
I have searched and not found an ST7789 library like the ST7735 one included in the NRF5 SDK made by Nordic. The ST7789's datasheet looks like it has multiple different commands from the ST7735's datasheet so I am unsure how I would go about rewriting the library to command the ST7789 more effectively. I looked through application responses from Adafruit for other LCDs of people complaining about slow refresh rates and the usual response is that the SPI bus speed is a bottleneck, although I have changed the define "SPI_DEFAULT_FREQUENCY" in the "sdk_config.h" between 8Mhz and 1Mhz as well as gone into "st7735.c" to change the SPI frequency when it calls "err_code = nrf_drv_spi_init(&spi, &spi_config, NULL, NULL);" to initialize the SPI and I did not see any notable difference in the refresh rate. I'm trying to use write and erase techniques like Matthew McMillan used in his blog ( http://matthewcmcmillan.blogspot.com/2014/08/arduino-tft-lcd-display-refresh-rate-part2.html ) to write over a character with itself the same color as the background then place the new character in its spot as the text color to try to reduce the amount of pixels being drawn, which has helped a lot but has't fully fixed my issue. I'm sure there are even more efficient ways of drawing new characters but this method is simple to implement and immediately cut my draw time considerably as it use to be even longer.
Ideally I want to be able to update up to four bold characters at a time without any noticeable draw time as I intend to include a clock counter on the screen and will periodically be updating smaller text entire strings of up to 32 characters. We do NOT want to replace the LCD we have as the color, brightness, dimensions, and resolution are perfect for our application so if there is any better way to be controlling an ST7789 with the NRF52 DK that would be excellent.
Thanks for any help!
Edit: I have also tested the NRF5 SDK 14.2.0's included external driver for the ILI9341 and it also seems at least partly compatible with the ST7789. I can draw the same characters, pixels, graphics, etc. using the same color inversion and rotation, the only notable difference being the colors aren't organized RGB they're BGR so my reds and blues are reversed. I have a simple timer also included and using it I estimated that with "ILI9341.c" defining the SPI clock speed as 4MHz it takes ~7.67 seconds from initialization through drawing multiple characters and graphics (just some testing I had, the graphics aren't final or important for now) and when I altered the file to define it as 8MHz the same process took ~6.96 seconds. There is some improvement but I don't believe that the SPI bus is what is holding up the drawing speed. I also noticed on the Nordic Infocenter there is a section in the GFX Library about the LCD's frame buffer being faster ( http://infocenter.nordicsemi.com/topic/com.nordic.infocenter.sdk5.v14.2.0/lib_gfx.html?cp=4_0_2_3_18_3#gfx_lib_frame_buffer ). It says to use functions for pixel drawing, rectangle drawing, and LCD display updating, and from what I found the included libraries both already use pixel and rectangle drawing if you follow the function calls back to the "st7735.c" and "ili9341.c" files and in both the display function is called "dummy" and is left empty with the comment "/* No implementation needed. */". I am not sure if or how I would be able to use either of these to fully fix my refresh rate speed but it seems like a step in the right direction.