Hello all, this tutorial goes to a fellow named Emil who helped me with this project.
Number 1_ Make sure you set up the terminal viewer For debugging with real.You need...
Seeing recent response to my original question on multiple chip selects, I've opted to share a modification to spi_master that I've implemented in part to make handling some...
What is the official status of the Softdevice Serialization for S130 in SDK 9? I could see an older answer on how that was removed in SDK 8 but since almost half year has...
Hi
The documentation for the new feature in S110 v8 to change the gatt table size says that to change it the linker configuration needs changing .
This means it is a...
I used to be able to see my development kit in nRFgo studio and flashed S110 onto the chip. Now all I see is: "No boards connected". I am still able to flash programs onto...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…