Hi,
I have a simple demo device that does play to be a mouse and a keyboard using HOGP profile. I can get it running with Linux pretty well and I can get it running with...
Hi,
I'm migrating from SoftDevice 6.0 to SoftDevice 7.0 and I'm trying to implement the DFU in SDK6.0. I am experiencing an issue where whenever the DFU begins(reaches 0...
I have already made code of 3 pwm channels using c[0],cc[1],cc[2],cc[3]. I want 4 PWM channels but I dont have more cc registers left so how can i code it. plz help me.
ALso...
Hello, I have purchased this kit on ebay. www.ebay.com/.../301182420397
Can somebody point me to where I can get documentation on this kit, it came in with mostly Chinese...
According to the nRF51 series reference manual.
10.1.2 Debug interface mode
Debug interface mode is initiated by clocking one clock cycle on SWDCLK with SWDIO=1. Due...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…