E:\BLE\work\nrf51_sdk_v6_0_0_43681\nrf51822\Board\nrf6310\s110\ble_app_hids_keyboard
SDK 6.0.0
Softdevice 7.0
When I connect to Android 4.4.3 device(Nexus7 II) will...
E:\BLE\work\nrf51_sdk_v6_0_0_43681\nrf51822\Board\nrf6310\s110\ble_app_hids_keyboard
SDK 6.0.0
Softdevice 7.0
When I connect to Android 4.4.3 device(Nexus7 II) will...
I have been trying to understand and get the “ble_app_template” running this weekend, but I keep running into errors. For example in
static void sys_evt_dispatch(uint32_t...
Based on the nRFUart demo, I added a masterEmulator.DiscoverServices() block before the DiscoverPipes() block in a very similar manner. Purposed is to be able to get more...
Hi,
There is much talking about the "large data transfer" over BLE, the l2cap channel being the best option for the moment.
However, does anyone know the datarate achievable...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…