I am trying to get a good handle on the difference in average power consumption between BLE point to point and Zigbee on an nRF52840. We have battery powered products and...
Hi, For my project, I need to design a BLE packet sniffer which scanning the 40 channels. Therefore, I need 40 dongles are connected to a computer that can read and transfer...
I am writing code to get a nrf52840 DK to associate with an existing 802.15.4 coordinator using the 802.15.4 API module within SDK 15.2.
I've called "mlme_scan_req" and...
Currently, I am able to use Mqtt Publisher or Subscriber with only one Nrf52 device. I can ping to the device with link-local address.
I am using Nrf52832 with SoftDevice...
Hi everyone,
After days of figuring out how CMake works, I try to write a CMakeList.txt myself, and decide to put my progress on this community. Right now, using CLion with...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…