Ok so here is the issue. I was trying to build a simple application which is described in the tutorial for characters. After building an advertisement and understanding the...
I was working with IAR and SDK10.0 before. For some reason I have to transfer my project to Keil and SDK9.0. My program worked well for the old settings. While keeps got NRF_ERROR_SOC_NVIC_INTERRUPT_NOT_AVAILABLE...
Currently we are considering whether we should use external Flash Memory or NRF52 Internal Flash.
External Flash memory has a lot of drawback in comparsion with internal...
Suppose there are 10 BLE peripherals in a room and one BLE Central,then is there any way i can get the list of available peripherals[name or id.. etc]?
I am using NRF5182...
I am using SDK_11 s130 on nrf51-dk. When err_code is any value other than NRF_SUCCESS, APP_ERROR_CHECK(err_code) will cause nRF51-dk board to reset. How can one get APP_ERROR_CHECK...
Em::Blocks supports now the nRF51 devices from Nordic. You can select in the new project wizard which device family (51422 or 51822) and if soft devices are needed or not.
The templates for the softdevices…
Since I wrote about CrossWorks a few weeks ago, several people have mailed me and asked me if I have any sample projects. I didn't, so I just created some.
I've created projects which build blinky_example…
Updated version here (21.04.15): https://devzone.nordicsemi.com/tutorials/7/development-with-gcc-and-eclipse/
I have noticed that there have been several questions on development with Eclipse and GCC…
Atomwear is a micro, modularized, open source, wearable BLE device for DIYers. It makes any BLE(Bluetooth Low Energy) projects easier
Overview - What’s the Atomwear?
Atomwear is a BLE product based…
You may have a nRF51 chip that is "bricked" and both nRFGo Studio and nrfjprog recover option doesn't work. You can try to use J-link Commander to recover. In some case, J-link Commander showed that it…
I created this blog post to document the bugs reported on nRF51 SDK v6.0.0
The workaround for each bug would also be provided here as a temporary solution before the bug is fixed in the future release…