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TIMER1 compare not triggered for CC=0x00

I am using a TIMER1 compare event to generate an interrupt. Generally the code all works fine, but I have noticed some strange behaviour when loading the CC register with 0x00. If the timer is allowed to run freely and overflow, then it is possible to generate a compare event when the timer rolls-over to 0. No problem there. But then I tried to limit the maximum timer count using;

NRF_TIMER1->SHORTS |= TIMER_SHORTS_COMPARE2_CLEAR_Enabled << TIMER_SHORTS_COMPARE2_CLEAR_Pos;
NRF_TIMER1->CC[2] = T1_TICKS_MAX;

My understanding is that this should cause the timer to reset to zero when it hits the value in CC2 (T1_TICKS_MAX). However, when I do this I no longer get any compare events generated for CC=0x00. Any other CC value less than or equal to T1_TICKS_MAX works fine.

This seems a bit unexpected to me. Is this normal behaviour? Or do I perhaps have a bug in my code somewhere?

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  • I am not sure what you are trying to achive here. Why do you need SHORT to clear timer in this case? What is the value of T1_TICKS_MAX? if it is 0XFFFF Then you do not need that short, it will overflow and the next counter value will be zero anyway.

    If you enable clear_short at 0XFFFF, i think the short logic conflicts with the event logic at the same HFCLK cycle and looks like the event is missed. In my opinion, this is expected to be unpredictable in this case.

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  • I am not sure what you are trying to achive here. Why do you need SHORT to clear timer in this case? What is the value of T1_TICKS_MAX? if it is 0XFFFF Then you do not need that short, it will overflow and the next counter value will be zero anyway.

    If you enable clear_short at 0XFFFF, i think the short logic conflicts with the event logic at the same HFCLK cycle and looks like the event is missed. In my opinion, this is expected to be unpredictable in this case.

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  • The value I am currently using for T1_TICKS_MAX is 0x00FE. However, it doesn't seem to matter. The same behaviour occurs for any value of T1_TICKS_MAX.

    The reason why I am resetting the count at 0xFE (rather than letting it reach 0xFF and overflow back to zero) is because I want to be able to disable COMPARE events on CC channels. I am disabling COMPARE events by setting the CC register to 0x00FF. Since the timer never reaches this value, a compare event is never generated.

    Perhaps there a more sensible way to disable COMPARE events on a single CC channel (without stopping the timer)? I'm open to suggestions.

  • It is good way (and possible only way) to disable compare event if you do not want to stop the timer. (be careful of the corner cases, where the running timer is too close to CC value and would hit compare event while your logic decides to disable and writes to 0XFF to CC register)

    You are using one CC0 for setting max timer roll over value and other CC1 to generate events. For your event to be generate at CC1-> 0 case, you can do this.

    When your % operation gives 0, change CC0 to oXFD and set CC1 to 1 if % operation does not give 0, then CC0 should be written with 0XFE That should give you same timing and the event generation will be guarenteed as the timer is will be incremented to 1 like RK mentioned. Just out of curiousity, why are you using 8-bit mode?

  • Thanks for the suggestion to change the timer max count to 0xFD (or 0xFFFD in 16-bit mode). I think this would solve the problem for that particular compare channel (CC1). However, I am also using other compare channels (eg CC2) at the same time for different tasks. In my code the TIMER1 resources are shared by two different independent modules. If I change the max timer roll over value it will inadvertently affect both COMPARE events - not just the one that required the compare event at 0x00. I don't think this solution is going to work for me.

    I am actually using 16-bit mode, not 8-bit mode. I may have made some typos when giving register values. Where I said 0xFE I actually meant 0xFFFE. 0xFF should have been 0xFFFF, etc. Sorry for the confusion.

  • when you change the roll over value, you need to fix all compare channels like you change CC1 value from 0 to 1, you need to increase CC2 by 1 (with modulo). This should be enough for your case. If i am not wrong, then you are designing a real time scheduler, which accepts scheduling request and then add offset to the compare channel. Adding 1 to fix the jitter should not cause problem. when you fix the roll over value from 0XFFFD to 0XFFFE, you should decrement 1 from other compare channels

  • I see what you mean. Thanks for the suggestion. But I think there are a couple of issues that will complicate this solution.

    First, it requires me to update multiple register values while the timer is running. In an ideal implementation all the CC registers (including ones that are used for scheduling and to set the roll-over value) would be updated atomically, within a single clock cycle. But in reality I can't achieve this and some registers will be updated before others. If I decrease the roll-over CC register before increasing (with modulo) the scheduler CC register then I run the risk of missing the compare event. If I update the registers in the reverse order then I run the risk of getting two compare events.

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